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If you are looking to pursue a specialist career path in today's animation industry, this course is perfect for you. You will gain a solid grounding in a range of animation techniques as well as the theory and history of animation, leaving you with a thorough understanding of animation in practice.
Blending theoretical and practical learning that is relevant to today's workplace you will undertake projects led by clients, using our purpose-built studios in the new Centre for the Arts. This will involve working with current software, which will help develop your digital skills.
Throughout the course, drawing is taught as a tool for the expression and communication of ideas. You will progress to a variety of 2D and 3D animation projects, some of which will involve real clients and live projects. You will quickly get to grips with the standards and professional practice required to succeed in the animation industry.
This course will also aid the development of transferable skills that all employers look for, including communication, creativity, critical thinking, team working, research and evaluation skills.
After graduating from the course, popular career choices include junior animator, texture artist, compositor, layout artist, visualiser, runner, concept artist, games designer, character designer or freelance animator. A particularly popular further study option is Year 3 of the BA Animation degree.
During the course you will:
FDANI-FBWe strive to deliver the most exciting art and design courses in HE with a number of new and innovative ideas. We also run an Art & Design blog with the latest news and events, you can find that here: wecreatetogether.net
Colin Davies, Head of Art and Division
Assessment methods will include:
One-to-one discussion of practical work: this allows learners to discuss their work in an informal setting and gain confidence in using and understanding appropriate critical thinking and evaluative terminology.
Peer assessment this will involve learners presenting work to their peers and receiving peer feedback. Learners will learn from viewing each others practical work, hearing each others presentations and considering their own output in relation to this. They will learn how to present and articulate their own views, and to synthesize information.
Exhibitions, presentations and portfolios this will involve learners in presenting their work to a professional standard, and gaining feedback.
Work based learning; assessment strategies will include assessment of an academic report of between 850-1000 words, a skills portfolio detailing prior experience if applicable, reflective diary or journal, professional practice and task management and practical artwork and digital product. Academic staff will use information from direct observation, self evaluation and employer feedback to formulate an assessment decision against the learning outcomes of the work based units. Learners will reflect on the fitness for purpose of their efforts and practical work. In doing this they will receive feedback directly from the employer, and gain valuable skills in communicating and understanding.
Team based assignments; where learners are working in team based projects, they will need to negotiate, confirm and record their individual team role. This information will be recorded on the Individual Learning Agreement, and will form the focus of the assessment of performance. Learners will be assessed against learning outcomes within their own team role. This will allow for individual grades to be assigned, and will negate learner being vulnerable to their own grade being adversely affected by inadequate performance of other learners. It will be important for learners to self evaluate critically their role as a team member, and how the different roles within the team equate to a fully functional team, or otherwise. In this way learners will gain insight and understanding of how teams operate and the skills they will need to acquire and employ in the industry. The overall product or animation from team based work will receive verbal feedback. This will be supervised by academic staff, and may involve elements of peer and employer feedback. However, learners will be formally assessed on their individual roles within the team.
The course gives a solid grounding in a wide variety of animation techniques as well as the theory and history of animation. Drawing is taught throughout as a tool for the expression and communication of ideas. Learners will progress to a variety of 2D and 3D animation projects using the latest, industry standard computer animation software. Some of these projects will be work based, giving learners the chance to work and liaise with employers and clients on animation projects. All of the projects provide a realistic experience of the standards and professional practice required to work in the animation industry.
The course is designed to allow learners to explore some of the different specialist career paths in todays animation industry and give an understanding of working practice in animation studios. The Final Major Project is an opportunity to develop a personal project showing the best of the skills developed on the course.
Learners can access the support systems that are available through the Universitys current support whilst you study area. These can include advice and assistance on handing in assignments. Learners can also access the support arrangements at Bedford College, relating to Access, financial support, pastoral care, counselling and additional support.
Learners will each be allotted a personal tutor who will support and guide them through their studies and monitor their progress by using an Individual Leaning Plan (ILP) or Progress File. Learners will have programmed personal and group tutorials, timetabled as part of their studies.
Within the field of animation, practitioners are involved in a large amount of team based work, so the ability to be able to function as a team member is important. You will be taught how to recognize the roles in teams, how ideas and views are shared and discussed, critical analysis and decision making in teams and the reflective skills needed to work effectively, such as responsibilities. The two modules Digital Design, Visualization and Animation and the FMP will involve you operating within a team working to a work related or client led brief. The modules Motion graphics and Sound Production and Character Design and Character Animation will also feature a range of team working opportunities.
Through working on the assignments, you will learn how to assess and evaluate you own planning and personal skills. You will be asked to contribute alongside your tutor in a partnership to the completion of your individual learning plan or progress file. This will identify the strengths and development areas in your work and propose actions agreed with you and your tutors on how to develop these areas. You will be asked to reflect on your personal skills profile and see how that matches your career aspirations.
Learners will be introduced to available resources such as MyFuture through the colleges study support centre.
Career:
Career in animation: Junior Animator; Texture Artists; Compositors; Lighting TDs / Lighters; Layout Artists; Visualiser; Rigger; Runner; Concept Artist; Games Designer; Character Designer; Motion Graphics; Freelance Animator
Further study:
On completion of this course learners are likely to progress onto the following areas:
Level 3 (Year 3) of the BA Animation at University of Bedfordshire.
Employment as a runner, Junior Animator, Layout or Concept Artist etc, within the animation industry.
Freelance based employment within animation.
Additional:
Portfolio Interview.
A foundation degree will be of particular interest if you have completed a Modern Apprenticeship, vocational A levels, BTEC National or equivalent.
Foundation degrees are also particularly suitable if you want to qualify while working.
Many students studying for foundation degrees come to us through work-based routes so you can apply for a foundation degree even if you don’t have traditional academic qualifications.
We welcome applicants with relevant work experience.
We will consider you as an individual and take into account all elements of your application, not just your qualifications. We are looking for both breadth and depth in your current studies as well as enthusiasm for the subject you wish to study.
The general requirement is one of the following:
As a general guide, to apply for a place on an undergraduate course (BA/BSc) at the University you need to have completed your high school education and have the required English qualification.
We have students from all the European Union member countries so we are quick to make decisions on most qualifications.
(Please note that applicants on a full student visa are not eligible for part-time study)
We recommend that you apply directly to the University where possible, as this allows us to offer the quickest turnaround time for your application.
Please read the Direct application instructions before completing the course application form.
Application forms for accommodation in the student halls at Bedford campus and Luton campus are available in the Student life section
APL is available for international students applying for undergraduate (Bachelor degree) study. Please do not use this APL form to apply for postgraduate courses.
Use the APL form to tell us about any non-standard qualifications and/or work experience you have that you think should be taken into consideration with your application. `
The APL form should be submitted at the same time as the course application form.
We regret we are unable to process APL forms from students who have not submitted a formal course application form.
Return your completed application to:
University of Bedfordshire
International Admissions
Park Square
Luton
Bedfordshire
LU1 3JU
United Kingdom
T: +44 (0)1582 489326 (non-EU Students)
F: +44 (0)1582 743469
E: international-admissions@beds.ac.uk
Communication
To help with the development of this you will:
Learn how to explain your work and the development of your idea. You will do this through presentations to tutors, peers and employers. You will learn how to use appropriate terminology and evaluative skills, in modules such as Digital Design, Visualization and Animation, and Introduction to animation. You will learn how to present your own work confidently and to justify the ideas and thinking in your work.
Information Literacy
To help with the development of this you will:
Learn how animation has developed and how it is anchored in many of the creative industries. You will learn how to synthesize information and to apply critical thinking and creativity in using information to develop both skill levels and solutions to design briefs. These will feature in modules such as Visual effects, character design and character animation and in motion graphics and introduction to animation.
Research and Evaluation
To help with the development of this you will:
Learn how to extend your knowledge about the history and development of animation through the introduction to animation module. You will learn how to develop your understanding and application of Personal Development Planning (PDP) by evaluating and learning about your systems for tackling projects and the way that you plan your work.
This continues throughout all modules on the course and will be used by both you and your tutors to help improve your ability to plan and manage a range of different tasks.
Creativity and Critical Thinking
To help with the development of this you will:
Learn how to approach a design or animation problem from a variety of different angles or viewpoints. You will need to be able to evaluate and analyse examples of your own animations and the work of others and to make decisions about how to develop work. To do this you should develop your existing skills in analysis and critical awareness. These skills will feature in all of the modules and will inform the FMP Project Planning and Professional Practice, through keeping your attention focused on the creative elements in your work.
The course team is committed to you developing your skills and understanding throughout the course. To do this we will:
We want you to be successful and to get the most out of your studies here. To make this happen, we ask students to observe the following standards: