- About postgraduate study
- Part-time study
- Courses
- Faculties
- UK students
- EU students
- International Students
- How to apply for your course
- Handy Hints
- Open Events
- Student Recruitment
- Money Matters
- About Us
It only requires a cursory look at the media to know how fast-moving the computer industry has become, with computer games continuing to play an important role in development of new technology and software applications. This fascinating course is designed to provide you with the skills you'll need to create innovative computer games and gain employment in the games and computer graphics industry, stimulating your interest in computer games and generating a wider enthusiasm for computer science.
Throughout this course, you'll develop skills to help you work in many areas of interactive media; you'll be able to implement games by writing code from scratch, understand and modify existing game code and apply and integrate different types of game technology. There will be a significant element of practical work - vital for an in-depth understanding of this field - as well as a chance to learn how computer game assets such as environments, character models and animations are created and how they are integrated into game code. You'll also explore emerging game platforms including mobile, web and social media.
The skills and knowledge you will acquire on this course will make you highly employable in the interactive media industry, including designing computer games and graphics. Completion of this course will also open up opportunities to gain employment in a technical role within the games development industry or in a related field. However, the skills you'll have are transferable to many other areas of the information technology (IT) industry.
During the course you will:
Areas of study you may cover on this course include:
To develop the ability of the student to:
Each student will be allocated a personal tutor. The student will meet with that tutor on a weekly basis during the level one Fundamentals of Studying Computing unit and then more informally throughout the rest of the course. The personal tutor can help to advise and support the student during their studies. Students will be encouraged to self assess and identify their own development needs. In addition, tutors will be able to signpost them to the following additional sources of support:
Undergraduate academic advice tutors - students can book a meeting with one of these via the Faculty Office in order to resolve queries about their course of study or personal situation regarding academic credits.
The Personal and Academic Development Unit (PAD) - this unit offers assistance with areas like numeracy, report writing and time management etc. They offer face-to-face support, drop in sessions and online materials.
Student Services offer additional financial and pastoral support. The University Counseling Service is available to support students in times of personal stress. The Student Financial unit offers financial assistance.
Team working is central to the development of modern computer games, just as it is to most other modern career paths. Team working is practiced during many units on this course. You will analyse your own preferred team role and consider the conditions necessary for successful teamworking. After each team exercise you will be asked to reflect on the teams performance and to identify strategies for future improvement.
Staff from the Centre for Personal and Career Development will be involved with the delivery of this aspect of the curriculum in all three levels. You will be encouraged to follow the SOAR model at a number of points during the curriculum. This approach requires that you become aware of:
During the level one Fundamentals of Studying Computing unit, you will be encouraged to explore the potential career opportunities available within your field of study and to establish the skills requirements typically expected by employers.
During level two you will be expected to identify specific roles and vacancies of interest and to complete a mock application, which may include a CV, covering letter and mock interview. This activity requires you to establish the fit between your skills and experience and those needed to meet the needs of the employer. You will then be encouraged to develop an action plan to help you achieve your objectives. This could, for example, include the need to get relevant work experience or may identify the type of project topic that would be most useful in achieving your career objectives.
There will be other opportunities to practice the skill of interpreting what an employer is looking for and then presenting evidence to support your own application.
Career:
Graduates of the program may look to employment within the interactive media industries including computer games development or to other careers within the computing industry where software development skills and experience of group working are sought after.
These include
Further study:
Graduates can look to further study at MSc or PhD level, both of which are offered within the department.
Standard:
Standard entry requirements for UK students - http://www.beds.ac.uk/howtoapply/ukugentryreqs
Students from the European Union - http://www.beds.ac.uk/howtoapply/eu/guides
International students - http://www.beds.ac.uk/howtoapply/international/apply
Additional:
A foundation degree will be of particular interest if you have completed a Modern Apprenticeship, vocational A levels, BTEC National or equivalent.
Foundation degrees are also particularly suitable if you want to qualify while working.
Many students studying for foundation degrees come to us through work-based routes so you can apply for a foundation degree even if you don’t have traditional academic qualifications.
We welcome applicants with relevant work experience.
We will consider you as an individual and take into account all elements of your application, not just your qualifications. We are looking for both breadth and depth in your current studies as well as enthusiasm for the subject you wish to study.
The general requirement is one of the following:
As a general guide, to apply for a place on an undergraduate course (BA/BSc) at the University you need to have completed your high school education and have the required English qualification.
We have students from all the European Union member countries so we are quick to make decisions on most qualifications.
(Please note that applicants on a full student visa are not eligible for part-time study)
We recommend that you apply directly to the University where possible, as this allows us to offer the quickest turnaround time for your application.
Please read the Direct application instructions before completing the course application form.
Application forms for accommodation in the student halls at Bedford campus and Luton campus are available in the Student life section
APL is available for international students applying for undergraduate (Bachelor degree) study. Please do not use this APL form to apply for postgraduate courses.
Use the APL form to tell us about any non-standard qualifications and/or work experience you have that you think should be taken into consideration with your application. `
The APL form should be submitted at the same time as the course application form.
We regret we are unable to process APL forms from students who have not submitted a formal course application form.
Return your completed application to:
University of Bedfordshire
International Admissions
Park Square
Luton
Bedfordshire
LU1 3JU
United Kingdom
T: +44 (0)1582 489326 (non-EU Students)
F: +44 (0)1582 743469
E: international-admissions@beds.ac.uk
Communication:
To help with the development of this you will be given a number of developmental opportunities in report writing and oral presentation. You will get feedback from peers and tutors that will allow you to improve your skills. The final project is the culmination of this process, as you will provide a substantial written report as well as giving an oral presentation and answering questions on your work. You will communicate the context within which you have done your project, the work that you have done and the conclusions that you have come to.
Information Literacy:
To help with the development of this you will be shown when and why you need information (for example to validate or support a claim), where to find it and how to evaluate, use and communicate it in an ethical manner.
Research and Evaluation:
To help with the development of this you will be asked to research and critically review a number of technical areas. You will be introduced to research methods and will plan, execute and evaluate a major project within your final year.
Creativity and Critical Thinking:
To help with the development of this you will be shown how to use a number of formal tools and techniques (such as brainstorming, SCAMPER, de Bonos six thinking hats and thinking tools) and will be given opportunities to apply them to commercially relevant problem situations.
During your time at University you will be required to maintain a collection of examples of work such as software artefacts and reports and the feedback you get from these assignments. The online content collection will be used to support this. This record of work will help you to chart your development and potentially help to provide evidence of your achievements and skills for when you are seeking to enter employment or further study.
You will also be expected to maintain one or more ePortfolios as a record of your development. These will include a mixture of reflective writing on topics such as your goals, self evaluation, observations on your studies and strategies for success, and will include documents such as a CV.
Students will be expected to behave in a professional way during their studies:
Professional behaviours will be developed via a variety of means including developmental activities but also enforcement and interventions.
Monitoring attendance enforces good study habits. Attendance data is collected by the faculty and is used to identify students who have failed to attend two consecutive sessions on any one unit. An intervention by email or SMS text message is used to let the student know that they have been missed and to request an explanation.
The language of competences, which are meaningful to employers and are requirements for candidates for employment, are explained to students and used as assessment criteria on a number of assessments. Students are given several opportunities to self assess and to develop strategies to develop these skills.
Professional standards of behaviour are developed via a series of contacts with the Academic to Business Computing Unit (ABC) in which students participate in a series of commercially relevant group decision making exercises and projects. Students are given feedback on their professionalism as well as on a number of competences of interest to employers. This process is supported by the Personal Development Planning process, supported by a personal tutor, in which students are expected to assess their own performance against relevant commercial or academic criteria and to plan how to improve.
Students underperforming in team assessments are penalized using a peer assessment mechanism. Each team member allocates scores to each other member. Students receiving low peer assessments have their marks reduced accordingly.
Behaviour in the laboratories and conformance to the acceptable use policy is monitored and enforced by the laboratory stewards.
Plagiarism is explored during the Fundamentals of Computer Studies unit. Students will be shown how to avoid it and how to reference fully and paraphrase. To ensure that student work, particularly written reports, does not contain plagiarised material, the online Turnitin plagiarism detection tool is used in many assessments, and is demonstrated to students to help them understand the issue.
Relevant ethical and legal issues are explored in a number of units and students are required to consider the ethical aspects of their own project proposal in the final year.