Bedfordshire Uni Logo
Course Level:Undergraduate
Next Start Date: February 2023
Duration: 3 Years
Campus Location: University Square Campus, Luton
Attendance: Full-time
UCAS Code:G453

About the course

The creation and production of computer games has grown to become a huge, rapidly evolving industry with a growing need for talented individuals to fill technical and creative positions. On this practical course, you work at the cutting edge of games technology, preparing you to hit the ground running when you join the sector.

TIGA member - representing the games industry

UKIE logo
The course takes a hands-on approach to games development, calling on you to work on games and creative-technology projects from the start, turning game ideas into playable demos. In the first year, you learn a variety of relevant techniques, including programming and 2D graphics for games, as well as researching the market and generating ideas for original games.

You work in our specialist creative-technologies and game-development labs, and use a range of cutting-edge technologies - such as motion capture, green screen, VR and XR - to develop your practice and build a professional portfolio.

From your second year, you select one of three areas in which to specialise:

  • games programming - learn industry-standard programming techniques and languages, including C# and C++, so you can turn designed gameplay into a playable form
  • games design - design immersive player experiences and game environments, levels, mechanics and game systems, including creating in-game challenges
  • games graphics - create artwork, models and animations tailored for use in games, using the latest graphics techniques in game engines

Download the Course Specification for more details of what each specialism covers.

Why choose this course?

  • Explore the latest developments in mobile, PC, web, console, virtual reality and augmented reality gaming
  • From your second year, become a student member of the industry association Ukie, offering benefits such as attending game conferences; applying for internships and mentorships; joining games-related events such as game jams; and receiving portfolio help and advice
  • Study in passionate, dynamic groups as you get to grips with commercially relevant software tools such as Unreal Engine, Unity, Gamemaker Studio 2, 3ds Max, Maya and Blender
  • Gain experience with motion capture rigs, virtual reality and 3D sculpting
  • Challenge yourself by solving complex creative problems; presenting new game concepts and ideas; and building your team working and project-coordination skills
  • Benefit from personal development planning which will help you research companies; formulate your future plans; develop a professional, industry-focused portfolio; and apply for jobs
  • Take the course over four years and include a fee-free year in industry (see below), building experience and making contacts for the future
  • If you need a step-up into higher education, start with a Foundation Year (see below), which guarantees you a place on the degree course

Course Leader - Dr Marcia Gibson

Marcia began teaching in higher education in 2007 and joined the school of Computer Science and Technology full time in 2013. She has 15 years of experience in teaching and research within the areas of multimedia, computer games, HCI and security (with particular focus on usable security). Marcia currently works as part of the school’s creative technologies subject cluster, is course co-ordinator for BSc (Hons) Computer Games Development and is an academic member of Ukie (the UK Interactive Entertainment association).

Marcia is a member of the Institute for Research in Applicable Computing (IRAC) where she is a member of the Human-Computer Interaction interest group. She also worked previously as research fellow of the National Centre for Cyberstalking Research (NCCR), as part of the technical team, investigating online negative behaviours and harms.

She was awarded a full scholarship for her PhD via the Steel Memorial Trust PhD Studentship and completed her PhD on the topic of "Inclusive and Secure Design of an Online Authentication system" in 2013.

Prior to that, Marcia obtained an MSc by research in Computer Security, Accessibility and HCI on the topic of experimental image and sound-based passwords in 2007 and gained a BSc (Hons), First class in Computer Science in 2005.

In addition to her academic activities, Marcia has worked commercially as a Web Developer and UX/Accessibility consultant and currently works to support start-up game development companies in the local region.

Teaching

Marcia is a Fellow of the Higher Education Academy (FHEA) having completed the Postgraduate Certificate in Teaching Higher Education (PgCTHE) by portfolio in 2015.

In addition to supervising projects at BSc, MSc and PhD level, she is currently also involved in teaching on the following units:

  • Fundamentals of Creative Technologies
  • Prototyping and Visual Programming
  • Games and Digital Asset Design
  • Professional Industry Portfolio
  • Applied Games Design

Research Supervision

  • Wajid Khan. “Information visualisation and Data Analysis Using Web 2.0 and Mash-up Systems”. PhD. Completed 2014, second supervisor.
  • Lionel Jayaraj “Improving the Immersion in a Virtual Reality Batting Simulator with Real-Time Performance Capture and Haptics”. PhD. Completed 2021, second supervisor.
  • Ameema Miftha “The Social Legal and Technical Perspective of Cyber Stalking in India”. PhD. Second supervisor (current)
  • Kirandeep Kaur “Improving Trust in Player-to-Player Transactions within Massively Multiplayer Online Games”. PhD. Director of studies (current).
  • Gul Zaidi “Assisting people with Dyslexia with learning to code with Augmented Reality”. MSc by research. Director of studies (current).

Research Interests

  • Computer Games Development
  • Immersion and Presence
  • User Experience (UX)
  • Virtual Worlds, Virtual and Mixed Reality
  • Authentication systems
  • Cyberstalking
  • Usable Security
  • Accessibility and Privacy

Research Projects

Research Fellow on HEFCE CATALYST

2018-2019: 0.2 FTE Research fellow on HEFCE CATALYST project tackling hate crime and online harassment on campus: Development and delivery of “Bedfordshire Cyber-Awareness Program (BCAP)”. Population of VLE to support and reinforce teaching.

Designed learning materials, project evaluation and wrote research paper and presented at conference to disseminate findings.

Find out more about the project at:
www.officeforstudents.org.uk - download PDF and thepsychologist.bps.org

Innovation Bridge Project

2020: Innovation Bridge Project: Consultancy on development of cyber awareness training for local schools.

Other Activities

  • Hub co-ordinator for Tranzfuser
  • Co-founder of BedsHertsBucks++ this is a meet up and networking event and Discord server for current students, alumni and local people working in games, computer animation/VFX and more broadly encompassing the creative technologies.
  • Reviewer for International Journal for Human-Computer Studies.
  • Reviewer for IEEE Transactions on Information Forensics & Security.

Publications

Contact

Dr Marcia Gibson
E: marcia.gibson@beds.ac.uk

 
Find out more about Dr Marcia Gibson
The campus where this course is taught

A Degree with a Foundation Year gives you guaranteed entry to an Undergraduate course.

Whether you’re returning to learning and require additional help and support to up-skill, or if you didn’t quite meet the grades to pursue an Undergraduate course, our Degrees with Foundation Year provide a fantastic entry route for you to work towards a degree level qualification.

With our guidance and support you’ll get up to speed within one year, and will be ready to seamlessly progress on to undergraduate study at Bedfordshire.

The Foundation Year provides an opportunity to build up your academic writing skills and numeracy, and will also cover a range of subject specific content to fully prepare you for entry to an Undergraduate degree.

This is an integrated four-year degree, with the foundation year as a key part of the course. You will need to successfully complete the Foundation Year to progress on to the first year of your bachelor’s degree.

Why study a degree with a Foundation Year?

  • Broad-based yet enough depth to give you credible vocational skills
  • Coverage of a variety of areas typically delivered by an expert in this area
  • Gain an understanding of a subject before choosing which route you wish to specialise in
  • Great introduction to further study, and guaranteed progression on to one of our Undergraduate degrees

The degrees offering a Foundation Year provide excellent preparation for your future studies.

During your Foundation Year you will get the opportunity to talk to tutors about your degree study and future career aspirations, and receive guidance on the most appropriate Undergraduate course to help you achieve this; providing you meet the entry requirements and pass the Foundation Year.

 


Units

  • Fundamentals Of Creative Technologies (CIS085-1) Compulsory
  • Games And Digital Asset Design (CIS099-1) Compulsory
  • Prototyping And Visual Programming (CIS098-1) Compulsory
  • 2d Graphics And Digital Art (CIS100-1) Optional
  • Principles Of Games Programming (CIS101-1) Optional
  • Professional Industry Portfolio (CIS127-2) Compulsory
  • Studio Development Project (CIS128-2) Compulsory
  • 3d Graphics And Animation (CIS126-2) Optional
  • Applied Games Design (CIS129-2) Optional
  • Applied Games Programming (CIS130-2) Optional
  • Compositing For Visual Effects (CIS095-2) Optional
  • Desktop Applications Development And Software Engineering (CIS116-2) Optional
  • Mobile Application Development (CIS099-2) Optional
  • User Experience Design (CIS120-2) Optional
  • Web Technologies And Platforms (CIS051-2) Optional
  • Disruptive Technologies (CIS058-3) Compulsory
  • Undergraduate Project For Creative Technologies (CIS059-3) Compulsory
  • Advanced Games Design (CIS061-3) Optional
  • Advanced Games Programming (CIS062-3) Optional
  • Advanced Graphics For Games (CIS060-3) Optional

Students are assessed in a variety of ways. The majority of units are assessed through coursework, group and individual projects, portfolios, essays, presentations or exams. Presentations are usually given and assessed in the context of a group seminar.

You will also produce software artefacts in the area of your specialism. Constant feedback and advice from a supervisory or unit team will be provided to support you in your work. At level 4 you are assessed on your understanding of the fundamental concepts of computing and digital technologies and their application.

You are required to comprehend the basic range of intellectual concepts which form the foundations of the subject and application area, and will be assessed on your ability to articulate such concepts in a coherent manner, in a variety of project-based briefs. For example, you will learn about digital design and content creation for animation as well as introductory programming, and interactive development.

At level 5 you will be specialising in your chosen option subject, and are assessed on your ability to apply the basic concepts of the disciplines introduced in level 4 through further study and development on industry-standard computer games development tools. You should also be able to demonstrate the inter-relationships between technical development and design.

At level 6 you will be required to demonstrate independent thinking and initiative. This may be in the form of analysing and criticising current practice and theory in the fields of computer games development. In all cases, you will be expected to show an awareness of the major theories and practices of the discipline. You will progress from well-defined briefs to more open-ended and challenging assessments, which culminate in your major project - the undergraduate project unit where you will individually develop a project with supervision from an appointed mentor, usually a lecturer from the Subject cluster team.

The Initial Assessment is in the unit Fundamentals of Creative Technologies, following which several units allow students to use work and feedback from the first assessment to perform best in the second. All units benefit from weekly practical sessions or supervisor meetings that provide a constant learner-teacher interaction process which also serves to reflect on learning styles.

Reasons to study in the School of Computer Science and Technology

  • Specialist computing suites in our £40m STEM building
  • Our computing courses are BCS and IET accredited
  • Dedicated engineering environments & equipment in our new STEM building
  • Our Engineering courses are IET accredited

Entry Requirements

We will consider you as an individual and take into account all elements of your application, not just your qualifications. We are looking for breadth and depth in your current studies and enthusiasm for the subject you wish to study.

UCAS Tariff Points

  • At least 112 points with 96 points from at least 2 A level passes
  • At least 112 points with Distinction Merit Merit in BTEC Extended Diploma or Distinction* Distinction* in BTEC Diploma
  • A completed Access to Higher Education Diploma (with 12 merits and 12 distinctions at level 3)
  • Equivalent qualifications such as Irish Leaving Certificate, OCR Nationals, International Baccalaureate and CACHE Level 3 awards.

You can work out how many UCAS points your qualifications are worth with the UCAS tariff calculator

Contact the Admissions Team for additional guidance on whether the qualifications you currently hold or are taking would be suitable for entry.

T: +44 (0)1582 743500
E: admission@beds.ac.uk

As a general guide, to apply for a place on an undergraduate course (BA/BSc) at the University you need to have completed your high school education and have the required English qualification.

We have students from all the European Union member countries so we are quick to make decisions on most qualifications. See your country page for more details

Check Your Country page to confirm that your local qualifications are suitable or contact your International Admissions Team

Clicking this card will take you to https://www.ucas.com/ucas/tariff-calculator

Entry Requirements


We will consider you as an individual and take into account all elements of your application, not just your qualifications. We are looking for breadth and depth in your current studies and enthusiasm for the subject you wish to study.

UCAS Tariff Points

  • At least 112 points with 96 points from at least 2 A level passes
  • At least 112 points with Distinction Merit Merit in BTEC Extended Diploma or Distinction* Distinction* in BTEC Diploma
  • A completed Access to Higher Education Diploma (with 12 merits and 12 distinctions at level 3)
  • Equivalent qualifications such as Irish Leaving Certificate, OCR Nationals, International Baccalaureate and CACHE Level 3 awards.

You can work out how many UCAS points your qualifications are worth with the UCAS tariff calculator

Contact the Admissions Team for additional guidance on whether the qualifications you currently hold or are taking would be suitable for entry.

T: +44 (0)1582 743500
E: admission@beds.ac.uk


As a general guide, to apply for a place on an undergraduate course (BA/BSc) at the University you need to have completed your high school education and have the required English qualification.

We have students from all the European Union member countries so we are quick to make decisions on most qualifications. See your country page for more details


Check Your Country page to confirm that your local qualifications are suitable or contact your International Admissions Team


Successful graduates may gain employment within the games development industry as well as entertainment and media technology, e-sports or extended reality (XR) applications (VR, AR, MR).

Employment options related to each respective specialism may include: games programmer or game-engine software engineer; games designer or user-experience designer for games and applications; 2D or 3D graphics specialist; animator or technical artist for the games industry.

Fees and Funding

The full-time standard undergraduate tuition fee for the Academic Year 2022/23 is £9,250 per year. You can apply for a loan from the Government to help pay for your tuition fees. You can also apply for a maintenance loan from the Government to help cover your living costs.

See www.gov.uk/student-finance

The University of Bedfordshire offers a number of scholarships and bursaries to help you finance your studies.

See www.beds.ac.uk/scholarships

Alternatively if you have any questions around fees and funding, please email admission@beds.ac.uk

The full-time standard undergraduate tuition fee for the Academic Year 2022/23 is £9,250 per year.

The University of Bedfordshire offers a number of scholarships and bursaries to help you finance your studies.

See www.beds.ac.uk/scholarships

Alternatively if you have any questions around fees and funding, please email admission@beds.ac.uk

The full-time standard undergraduate tuition fee for the academic year 2022/23 is £13,500 per year. A prompt payment discount is available if you pay the full Year 1 fee before or at registration. There are also special scholarships available.

See www.beds.ac.uk/intfees

Alternatively if you have any questions around fees and funding, please email admission@beds.ac.uk

Fees and Funding


The full-time standard undergraduate tuition fee for the Academic Year 2022/23 is £9,250 per year. You can apply for a loan from the Government to help pay for your tuition fees. You can also apply for a maintenance loan from the Government to help cover your living costs.

See www.gov.uk/student-finance

The University of Bedfordshire offers a number of scholarships and bursaries to help you finance your studies.

See www.beds.ac.uk/scholarships

Alternatively if you have any questions around fees and funding, please email admission@beds.ac.uk


The full-time standard undergraduate tuition fee for the Academic Year 2022/23 is £9,250 per year.

The University of Bedfordshire offers a number of scholarships and bursaries to help you finance your studies.

See www.beds.ac.uk/scholarships

Alternatively if you have any questions around fees and funding, please email admission@beds.ac.uk


The full-time standard undergraduate tuition fee for the academic year 2022/23 is £13,500 per year. A prompt payment discount is available if you pay the full Year 1 fee before or at registration. There are also special scholarships available.

See www.beds.ac.uk/intfees

Alternatively if you have any questions around fees and funding, please email admission@beds.ac.uk

Extra Costs

Find out more about additional costs while studying at Bedfordshire. Click here.
Clicking this card will take you to /howtoapply/money/extra-costs/

How to Apply

Application for most full-time undergraduate and foundation courses is via the Universities and Colleges Admissions Service (UCAS).

We expect to receive UCAS applications between 1 September and 15 January for courses starting in the following academic year, but may consider applications received after this date should places be available.

Please contact admission@beds.ac.uk for further details.

All UK schools and colleges are registered with UCAS to manage their students' applications. Advice on how to submit your UCAS application is available from your school or college.

If you are not at school or college (including mature students) you should apply independently via UCAS

EU students applying for a full-time undergraduate degree at the University of Bedfordshire should apply via UCAS or direct using our admissions form

International students applying for a full-time undergraduate degree at the University of Bedfordshire should apply direct using our admissions form or via our representatives in your home country

You can also apply online

Find out more about how to apply as an International student

How to Apply


Application for most full-time undergraduate and foundation courses is via the Universities and Colleges Admissions Service (UCAS).

We expect to receive UCAS applications between 1 September and 15 January for courses starting in the following academic year, but may consider applications received after this date should places be available.

Please contact admission@beds.ac.uk for further details.

All UK schools and colleges are registered with UCAS to manage their students' applications. Advice on how to submit your UCAS application is available from your school or college.

If you are not at school or college (including mature students) you should apply independently via UCAS


EU students applying for a full-time undergraduate degree at the University of Bedfordshire should apply via UCAS or direct using our admissions form


International students applying for a full-time undergraduate degree at the University of Bedfordshire should apply direct using our admissions form or via our representatives in your home country

You can also apply online

Find out more about how to apply as an International student